Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{U}{B}
Deadeye Plunderers gets +1/+1 for each artifact you control.{2}{U}{B}: Create a Treasure token. (It's an arti...
Set:
Mercadian Masques
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{2}{U}
FlyingRishadan Airship can block only creatures with flying.
The view is truly spectacular—as long as y...
Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Rare
Cost:
{1}{U}
{2}{U}: Daring Saboteur can't be blocked this turn.Whenever Daring Saboteur deals combat damage to a player, you may...
Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{1}{R}
{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn.
As she charges into battle, her arcane tattoos stir a...
Set:
Rivals of Ixalan
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{1}{U}
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like...
Set:
Mercadian Masques
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{U}
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2...
Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{2}{U}{R}
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard ...
Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Rare
Cost:
{1}{B}
MenaceWhenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, cre...
Set:
Rivals of Ixalan
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{2}{R}
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
"...
Set:
Aether Revolt
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{1}{U}
FlyingWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target perm...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '