Set:
Hour of Devastation
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{3}{U}{B}
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Uncommon
{T}: Add {C}.{T}, Pay 1 life: Add {W}.{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn....
Set:
Hour of Devastation
Type:
Instant
Rarity:
Common
Cost:
{G}
You gain 4 life. If a creature died this turn, you gain 8 life instead.
"If you believe the God-Pharaoh tests you, charg...
Set:
Hour of Devastation
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{5}{G}{G}
TrampleWhen Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You ga...
Set:
Hour of Devastation
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{B}
MenaceWhenever Dreamstealer deals combat damage to a player, that player discards that many cards.Etern...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '