Set:
Planar Chaos
Type:
Creature — Horror
Rarity:
Rare
Cost:
{3}{B}{B}
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with t...
Set:
Mercadian Masques
Type:
Creature — Horror
Rarity:
Uncommon
Cost:
{3}{B}
When Enslaved Horror enters the battlefield, each other player may return a creature card from their gravey...
Set:
Gatecrash
Type:
Creature — Horror
Rarity:
Common
Cost:
{4}{B}
{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponent...
Set:
Urza's Saga
Type:
Creature — Horror
Rarity:
Rare
Cost:
{5}{B}
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.){T}: Add {B}{B}{B}{B}. Target...
Set:
Invasion
Type:
Creature — Horror
Rarity:
Uncommon
Cost:
{2}{B}{B}
Other black creatures get -1/-1.
A writhing mass of rot, with sharp claws and a vicious spirit.
Set:
Dissension
Type:
Creature — Horror
Rarity:
Rare
Cost:
{3}{B}{R}
TrampleDread Slag gets -4/-4 for each card in your hand.
A thousand phobias sopped from the city and wrung from Rix...
Set:
Mirrodin
Type:
Creature — Horror
Rarity:
Rare
Cost:
{1}{B}{B}
Protection from whiteAt the beginning of your end step, you lose 4 life.Whenever a creature dies, you gain 2 life.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '