Set:
Guilds of Ravnica
Type:
Creature — Rhino
Rarity:
Common
Cost:
{3}{G}
Once part of a wealthy merchant's private zoo, the herd roams feral throughout the Tenth, where it will remain...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Target creature gets +1/+1 and gains flying until end of turn.Jump-start (You may cast this card from your graveyard by di...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
"These terms are acceptable to House Dimir. Shal...
Set:
Guilds of Ravnica
Type:
Creature — Shade
Rarity:
Common
Cost:
{2}{B}
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
"I sang songs of sorrow for my lost love. Imagine my horror...
Set:
Guilds of Ravnica
Type:
Creature — Bird
Rarity:
Common
Cost:
{W}
Flying, lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
Set:
Guilds of Ravnica
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{R}
"I spent some time in the Legion, but I'm done taking orders all day."
Set:
Guilds of Ravnica
Type:
Creature — Viashino Soldier
Rarity:
Common
Cost:
{3}{R}{W}
Garrison Sergeant has double strike as long as you control a Gate.
In the Legion, no flagpole is...
Set:
Guilds of Ravnica
Type:
Creature — Cyclops
Rarity:
Common
Cost:
{1}{U/R}{U/R}
DefenderAs long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack ...
Set:
Guilds of Ravnica
Type:
Creature — Wurm
Rarity:
Common
Cost:
{5}{G}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1...
Set:
Guilds of Ravnica
Type:
Creature — Bat
Rarity:
Common
Cost:
{3}{B}
Flying (This creature can't be blocked except by creatures with flying or reach.)
"Bats are welcome to eat thous...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard...
Set:
Guilds of Ravnica
Type:
Creature — Elephant Cleric
Rarity:
Common
Cost:
{4}{W}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell ...
Set:
Guilds of Ravnica
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{X}
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '