Set:
Commander 2018
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{4}{B}{R}{G}
TrampleWhenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard ...
Set:
Planeshift
Type:
Creature — Elf Druid Scout
Rarity:
Common
Cost:
{1}{G}
{T}: Add one mana of any color that a land an opponent controls could produce.
Fight with a friend at your ...
Set:
Shadowmoor
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R/G}
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature...
Set:
Time Spiral
Type:
Creature — Snake
Rarity:
Common
Cost:
{1}{G}{G}
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw ...
Set:
Eldritch Moon
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '