Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{W}
Flying, vigilanceSnow lands your opponents control enter the battlefield tapped.Noncreature spells your opponents...
Set:
March of the Machine
Type:
Legendary Enchantment Creature — God
Rarity:
Rare
Cost:
{2}{W}{W}
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card t...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{U}
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefiel...
Set:
Theros
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{W}
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature. (Each {W}...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{3}{B}{B}
MenaceWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card...
Set:
Commander 2020
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{G}{W}
IndestructibleAs long as your devotion to green and white is less than seven, Karametra is...
Set:
Hour of Devastation
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{3}{B}{R}
Whenever a creature with a -1/-1 counter on it dies, draw a card.{1}{B}{R}: Put a -1/-1 counter o...
Set:
Theros
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{2}{U}
IndestructibleAs long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} ...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{1}{W}{U}{B}
As long as your life total is less than or equal to half your starting l...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{G}{G}
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.{1}{G}, {T}: Lo...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{2}{W}{W}
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{2}{W}{W}
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '