Set:
Duel Decks: Elves vs. Goblins
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{1}{R}
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate o...
Set:
Core Set 2019
Type:
Creature — Goblin Shaman
Rarity:
Rare
Cost:
{1}{R}
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still ...
Set:
Mirage
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{R}
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
"I see a great victory and rivers of bloo...
Set:
Time Spiral
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{1}{R}
You may pay {0} rather than pay the echo cost for permanents you control.{R}: Thick-Skinned Goblin gains p...
Set:
Battlebond
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{3}{R}
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The sham...
Set:
Magic 2013
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{R}
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of get...
Set:
Planar Chaos
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{1}{R}{R}
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy han...
Set:
Lorwyn
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{2}{B}{B}
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
"And though she didn't get her honey,...
Set:
Champions of Kamigawa
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{1}{R}{R}
First strike{R}, {T}: Attacking creatures gain first strike until end of turn.
No matter wher...
Set:
Modern Masters 2017
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{1}{R/G}
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge ga...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '