Set:
Game Night: Free-for-All
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}{G}
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all t...
Set:
Game Night: Free-for-All
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
Flying, trampleWhenever Demon of Loathing deals combat damage to a player, that player sacrifices a cr...
Set:
Game Night: Free-for-All
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3}
When wielded ...
Set:
Game Night: Free-for-All
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{U}
Draw three cards.Addendum — If you cast this spell during your main phase, instead scry 3, then draw three card...
Set:
Game Night: Free-for-All
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an...
Set:
Game Night: Free-for-All
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}
Flying, double strikeWhen Heavenly Blademaster enters the battlefield, you may attach any number of Auras...
Set:
Game Night: Free-for-All
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{3}{G}
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class ...
Set:
Game Night: Free-for-All
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{5}{U}{U}
FlyingWhen Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one targ...
Set:
Game Night: Free-for-All
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it." —S...
Set:
Game Night: Free-for-All
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{4}{W}{W}
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control g...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '