Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Fungus
Rarity:
Common
Cost:
{2}{G}
Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Sap...
Set:
Iconic Masters
Type:
Creature — Fungus
Rarity:
Uncommon
Cost:
{2}{B}{G}
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are pu...
Set:
Magic 2014
Type:
Creature — Fungus
Rarity:
Common
Cost:
{3}{G}{G}
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Fungus
Rarity:
Common
Cost:
{3}{G}
Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to ...
Set:
Future Sight
Type:
Creature — Fungus
Rarity:
Common
Cost:
{3}{G}{G}
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.Creatures you control have "Remove tw...
Set:
Modern Masters 2015
Type:
Creature — Fungus
Rarity:
Common
Cost:
{G}
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise t...
Set:
Return to Ravnica
Type:
Creature — Fungus
Rarity:
Rare
Cost:
{2}{B}{G}
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put...
Set:
Commander 2016
Type:
Creature — Fungus
Rarity:
Rare
Cost:
{2}{B}{G}
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on...
Set:
Modern Masters
Type:
Creature — Fungus
Rarity:
Common
Cost:
{G}
At the beginning of your upkeep, put a spore counter on Thallid.Remove three spore counters from Thallid: Create a ...
Set:
Time Spiral
Type:
Creature — Fungus
Rarity:
Uncommon
Cost:
{2}{G}{G}
At the beginning of your upkeep, put a spore counter on each Fungus you control.Remove three spore counters fr...
Set:
Commander Anthology Volume II
Type:
Creature — Fungus
Rarity:
Rare
Cost:
{2}{B}{G}
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 coun...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '