Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Uncommon
Cost:
{1}{W}{U}
Flying, vigilanceShinechaser gets +1/+1 as long as you control an artifact.Shinechaser gets +1/+1 as lo...
Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Common
Cost:
{B}
FlyingWhenever Eye Collector deals combat damage to a player, each player mills a card.
"Lord Rankle will see y...
Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Uncommon
Cost:
{G}{U}
Flying{T}: Add {G} or {U}.
Neither hostile nor friendly, pixies flit through the forest seeking the treasu...
Set:
Chronicles
Type:
Legendary Creature — Faerie
Rarity:
Rare
Cost:
{2}{G}{W}{U}
You may choose not to untap Rubinia Soulsinger during your untap step.{T}: Gain control of target crea...
Set:
Morningtide
Type:
Tribal Instant — Faerie
Rarity:
Common
Cost:
{4}{B}
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
A faerie is the...
Set:
Homelands
Type:
Creature — Faerie
Rarity:
Common
Cost:
{1}{G}
Flying
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for." —Gulsen, Abbey Matron
...
Set:
Urza's Legacy
Type:
Creature — Faerie
Rarity:
Common
Cost:
{1}{U}
FlyingWhen Cloud of Faeries enters the battlefield, untap up to two lands.Cycling {2} ({2}, Discard this card: Dr...
Set:
Modern Masters
Type:
Tribal Instant — Faerie
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a p...
Set:
Invasion
Type:
Creature — Faerie
Rarity:
Common
Cost:
{U}
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)If Faerie Squadron was kicked, it enters the batt...
Set:
Seventh Edition
Type:
Creature — Faerie
Rarity:
Uncommon
Cost:
{1}{U}
Flying{T}: Target creature gains flying until end of turn.
The sky is her stage.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '