Set:
Throne of Eldraine
Type:
Creature — Faerie Rogue
Rarity:
Uncommon
Cost:
{1}{U}
FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Histo...
Set:
Core Set 2020
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{1}{U}
Flying{U}: Metropolis Sprite gets +1/-1 until end of turn.
"Well, if that goblin didn't want his tongue pie...
Set:
Shadowmoor
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{1}{B}{B}
FlyingDiscard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and deat...
Set:
Modern Masters
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{3}{U}
FlyingProwl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn ...
Set:
Duel Decks: Ajani vs. Nicol Bolas
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{1}{U}
FlyingWhen Surveilling Sprite dies, you may draw a card.
Their natural curiosity, combi...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{4}{U}
Flash (You may cast this spell any time you could cast an instant.)Flying
Small enough to p...
Set:
Guilds of Ravnica
Type:
Creature — Faerie Rogue
Rarity:
Uncommon
Cost:
{1}{U}
FlyingWhenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may pu...
Set:
Modern Masters
Type:
Creature — Faerie Rogue
Rarity:
Common
Cost:
{2}{B}
FlyingWhen Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '