Set:
Morningtide
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{B}
{T}, Pay 1 life: Add {G}.
"See the beauty in death: the clean white bones lying in the fertile soil and the brig...
Set:
Invasion
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
As Quirion Elves enters the battlefield, choose a color.{T}: Add {G}.{T}: Add one mana of the chosen color.
Set:
Kaladesh
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
Every leaf, tre...
Set:
Aether Revolt
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G}.
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
...
Set:
Battle for Zendikar
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
{T}: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
Set:
Kaladesh
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{1}{G}
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).{T}, Pay {E}: Add one ma...
Set:
Magic Origins
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern h...
Set:
Magic 2012
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}{G}
Other Elf creatures you control get +1/+1.{T}: Add {G} for each Elf you control.
He knows the name of every elf ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '