Set:
Commander 2018
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{B}
DeathtouchWhen Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.Evoke {3}{B} (...
Set:
Duel Decks: Nissa vs. Ob Nixilis
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{3}{G}{G}
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)When Thicket Eleme...
Set:
Commander 2016
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{W}
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from ...
Set:
Guilds of Ravnica
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{X}{G}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays...
Set:
Conspiracy: Take the Crown
Type:
Creature — Elemental
Rarity:
Common
Cost:
{5}{G}
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player...
Set:
Lorwyn
Type:
Creature — Elemental
Rarity:
Common
Cost:
{4}{U}
FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cos...
Set:
Battlebond
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{G}
Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Tar...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{G}{G}{G}
When Regal Force enters the battlefield, draw a card for each green creature you control...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{U}{U}
FlyingMorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it fa...
Set:
Modern Masters 2017
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{G}{W}
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and...
Set:
Modern Masters
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{R}
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
"Take care what ...
Set:
Commander Anthology
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{G}{G}{G}
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature...
Set:
Gatecrash
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{R}{G}
Rubblehulk's power and toughness are each equal to the number of lands you control.Bloodrush — {1}{R}{G}, Discard...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '