Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{7}
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
The continent of Ba...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{2}{B}{B}
Devoid (This card has no color.)FlyingAt the beginning of your upkeep, sacrifice a creature.Whenever you ...
Set:
Modern Horizons 3
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{5}{C}{C}
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at ...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{6}{C}
({C} represents colorless mana.)At the beginning of combat on your turn, reveal the top card of your libra...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Mythic
Cost:
{9}
Your opponents can't cast spells with even mana values. (Zero is even.)Your opponents can't block with creatu...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{4}{C}
({C} represents colorless mana.)Trample, hasteWhenever Reality Smasher becomes the target of a spell an op...
Set:
Rise of the Eldrazi
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{11}
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)Pathrazer of ...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Mythic
Cost:
{6}
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any nu...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{5}{U}
Devoid (This card has no color.)When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldraz...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Common
Cost:
{8}
Trample
"No matter how big your champion, theirs is bigger. No matter how great your numbers, theirs are grea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '