Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Dragon creat...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping lig...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
It ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever a Dragon enters the battlefield under your control, put a gold ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Instant
Rarity:
Rare
Cost:
{7}{G}{G}
Put four +1/+1 counters on each creature you control.Cycling {4}{G}...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Creature — Dragon
Rarity:
Mythic
Cost:
{2}{R}{R}{R}
FlyingWhenever Scourge of Valkas or another Dragon e...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{2}{R}{R}
FlyingWhenever a Dragon you control becomes the target of...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}
Exile the top three cards of your library. Until the end of your next ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Creature — Incarnation
Rarity:
Uncommon
Cost:
{3}{R}
HasteAs long as Anger is in your graveyard and you ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Instant
Rarity:
Rare
Cost:
{5}{B}{B}
Roll two d10 and choose one result. Return a creature card from you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '