Set:
Duel Decks: Elves vs. Inventors
Type:
Artifact Creature — Wizard
Rarity:
Common
Cost:
{3}
{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.
All the cur...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Elf Knight
Rarity:
Rare
Cost:
{5}{G}{G}
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of ...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Trophy Mage enters the battlefield, you may search your library for an artifact ca...
Set:
Duel Decks: Elves vs. Inventors
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}.
...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Elf Mutant
Rarity:
Common
Cost:
{5}{G}
{T}: Add {G}{G}{G}.Forestcycling {2} ({2}, Discard this card: Search your library for a For...
Set:
Duel Decks: Elves vs. Inventors
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its ...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{2}{G}{G}
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it...
Set:
Duel Decks: Elves vs. Inventors
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Destroy target artifact or enchantment.
The remains of ancient civilizations litter the run-down land.
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Treasure Mage enters the battlefield, you may search your library for an artifact ...
Set:
Duel Decks: Elves vs. Inventors
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{6}
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.When Scuttling ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '