Set:
Zendikar Rising
Type:
Creature — Crab
Rarity:
Uncommon
Cost:
{U}
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a ...
Set:
Theros
Type:
Enchantment Creature — Crab
Rarity:
Uncommon
Cost:
{3}{U}
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becom...
Set:
Zendikar
Type:
Creature — Crab
Rarity:
Uncommon
Cost:
{U}
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
Hedrons perplex mi...
Set:
Outlaws of Thunder Junction
Type:
Creature — Crab
Rarity:
Uncommon
Cost:
{1}{U}
{1}{U}: Canyon Crab gets +2/-2 until end of turn.At the beginning of your end step, if you haven't ...
Set:
Core Set 2021
Type:
Creature — Crab
Rarity:
Common
Cost:
{3}{U}
"What wishes do they grant? Mostly pinching-related ones." —Omik, superintendent of waterworks
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Crab
Rarity:
Common
Cost:
{3}{U}
Flash
It loves blending into its environment, ambushing prey, and long scuttles on the beach.
Set:
Core Set 2020
Type:
Creature — Crab
Rarity:
Common
Cost:
{3}{U}
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
Set:
Modern Horizons
Type:
Snow Creature — Crab
Rarity:
Common
Cost:
{1}{U}
Whenever another snow permanent enters the battlefield under your control, you may have target player mill t...
Set:
Global Series Jiang Yanggu & Mu Yanling
Type:
Creature — Crab
Rarity:
Common
Cost:
{1}{U}
When Purple-Crystal Crab dies, draw a card.
A precious shell without, a delicious tas...
Set:
Conspiracy: Take the Crown
Type:
Creature — Crab
Rarity:
Common
Cost:
{2}{U}
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes...
Set:
Kaladesh
Type:
Creature — Crab
Rarity:
Common
Cost:
{4}{U}
DefenderWhen Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).Pay {E}{E}: Hightide He...
Set:
Guilds of Ravnica
Type:
Creature — Crab
Rarity:
Common
Cost:
{3}{U}
"What wishes do they grant? Mostly pinching-related ones." —Omik, superintendent of waterworks
Set:
Aether Revolt
Type:
Creature — Crab
Rarity:
Uncommon
Cost:
{4}{U}
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
A hermit crab goes through...
Set:
Magic 2014
Type:
Creature — Crab
Rarity:
Common
Cost:
{4}{U}
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Domin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '