Set:
Core Set 2020
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}.
Set:
Core Set 2020
Type:
Creature — Fish
Rarity:
Common
Cost:
{1}{U}
Defender (This creature can't attack.)
"Come on, it's not even that deep!" —Gorin the Brazen
Set:
Core Set 2020
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
Destroy target creature or planeswalker that's green or white. You gain 1 life.
"The bog doesn't give a stinking bubble a...
Set:
Core Set 2020
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the inter...
Set:
Core Set 2020
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the sa...
Set:
Core Set 2020
Type:
Instant
Rarity:
Common
Cost:
{1}{B}{B}
Destroy target creature.
"By fate or by will, every reign must come to an end." —Kethis, the Hidden Hand
Set:
Core Set 2020
Type:
Land
Rarity:
Common
Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}.
Set:
Core Set 2020
Type:
Land
Rarity:
Common
Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}.
Set:
Core Set 2020
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{4}{G}
Enchant creatureWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.Enchanted creat...
Set:
Core Set 2020
Type:
Land
Rarity:
Common
Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}.
Set:
Core Set 2020
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}.
Set:
Core Set 2020
Type:
Land
Rarity:
Common
Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} or {W}.
Set:
Core Set 2020
Type:
Creature — Ogre Berserker
Rarity:
Uncommon
Cost:
{2}{B}{R}
{2}{B}{R}: Destroy target creature that was dealt damage this turn.
"What he doesn't burn, he smashe...
Set:
Core Set 2020
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{1}{R}
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask ...
Set:
Core Set 2020
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{U}
Enchant creatureEnchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
A good book is a r...
Set:
Core Set 2020
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner...
Set:
Core Set 2020
Type:
Land
Rarity:
Rare
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '