Set:
Conspiracy: Take the Crown
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{3}{W}
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing ...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's...
Set:
Conspiracy: Take the Crown
Type:
Enchantment
Rarity:
Rare
Cost:
{G}
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
The first vine ...
Set:
Conspiracy: Take the Crown
Type:
Legendary Creature — Goblin Rogue
Rarity:
Rare
Cost:
{R}{R}
Whenever a creature you control deals combat damage to a player, choose one —• Goad ta...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Rare
(Start the game with this conspiracy face up in the command zone.)Each creature you control assigns combat damage equal to i...
Set:
Conspiracy: Take the Crown
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{3}{U}{U}
Enchant creatureAt the beginning of your upkeep, create a token that's a copy of enchanted creatur...
Set:
Conspiracy: Take the Crown
Type:
Creature — Elf Scout
Rarity:
Common
Cost:
{G}
Whenever Copperhorn Scout attacks, untap each other creature you control.
Fangren spur may sound lou...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Mythic
Cost:
{2}{U}
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Vigilance{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Common
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Elf Rogue
Rarity:
Common
Cost:
{2}{G}
Draft Leovold's Operative face up.As you draft a card, you may draft an additional card from that...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no long...
Set:
Conspiracy: Take the Crown
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creatu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '