Set:
Theros Beyond Death
Type:
Creature — Chimera
Rarity:
Rare
Cost:
{5}{G}{G}
All creatures able to block Treeshaker Chimera do so.When Treeshaker Chimera dies, draw three cards.
The ...
Set:
Theros
Type:
Creature — Chimera
Rarity:
Uncommon
Cost:
{1}{U}{R}
Flying, trampleSpellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
T...
Set:
Commander 2020
Type:
Creature — Chimera
Rarity:
Mythic
Cost:
{4}{G}
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.At the begi...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Chimera
Rarity:
Uncommon
Cost:
{1}{U}{R}
Flying, trampleSpellheart Chimera's power is equal to the number of instant and sorcery cards ...
Set:
Streets of New Capenna Commander
Type:
Creature — Chimera
Rarity:
Rare
Cost:
{5}{G}{G}
All creatures able to block Treeshaker Chimera do so.When Treeshaker Chimera dies, draw thre...
Set:
Commander Legends
Type:
Legendary Creature — Chimera
Rarity:
Rare
Cost:
{1}{U}{R}{W}
{T}: Choose one. X is the number of spells you've cast this turn.• Scry X.• Gnostro, Voice of ...
Set:
Born of the Gods
Type:
Enchantment Creature — Chimera
Rarity:
Rare
Cost:
{4}{U}
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. ...
Set:
Theros
Type:
Creature — Chimera
Rarity:
Common
Cost:
{3}{U}{U}
FlyingWhenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that...
Set:
Journey into Nyx
Type:
Enchantment Creature — Chimera
Rarity:
Uncommon
Cost:
{2}{U}
FlyingAt the beginning of your upkeep, return an enchantment you control to its owner's hand.
"...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '