Set:
Champions of Kamigawa
Type:
Legendary Enchantment — Shrine
Rarity:
Uncommon
Cost:
{4}{G}
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shr...
Set:
Champions of Kamigawa
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{1}{R}{R}
First strike{R}, {T}: Attacking creatures gain first strike until end of turn.
No matter wher...
Set:
Champions of Kamigawa
Type:
Sorcery — Arcane
Rarity:
Uncommon
Cost:
{3}{B}{B}
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by art...
Set:
Champions of Kamigawa
Type:
Sorcery — Arcane
Rarity:
Uncommon
Cost:
{3}{G}{G}
Destroy target land. If that land was legendary, its controller sacrifices another land.
"The dust be...
Set:
Champions of Kamigawa
Type:
Instant — Arcane
Rarity:
Uncommon
Cost:
{2}{R}
Switch target creature's power and toughness until end of turn.Splice onto Arcane {1}{R} (As you cast an...
Set:
Champions of Kamigawa
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{U}
Enchant creatureEnchanted creature can't be blocked by Spirits.{1}{U}: Return Field of Reality to its ow...
Set:
Champions of Kamigawa
Type:
Creature — Spirit
Rarity:
Common
Cost:
{4}{G}
Reach (This creature can block creatures with flying.)Soulshift 4 (When this creature dies, you may retur...
Set:
Champions of Kamigawa
Type:
Legendary Land
Rarity:
Rare
{T}: Add {B}.{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatu...
Set:
Champions of Kamigawa
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{4}{U}{U}
FlyingWhenever you cast a Spirit or Arcane spell, you may draw a card.
This storm blows gales throug...
Set:
Champions of Kamigawa
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{4}{B}{B}
When Iname, Death Aspect enters the battlefield, you may search your library for any number of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '