Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Elf Shaman
Rarity:
Rare
Cost:
{4}{U}{R}
Whenever you cast a spell, you may put it on the bottom of its...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{U}
Exile target spell, then roll a d20 and add that spell's mana value.1—14 | You may cast the ...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact Creature — Vedalken Wizard
Rarity:
Rare
Cost:
{2}{U}
Master of Etherium's power and toughness are each equal to the number of artif...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Frog
Rarity:
Rare
Cost:
{2}{G}{U}
Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into you...
Set:
Modern Horizons 2
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}
FlashWhen Dress Down enters the battlefield, draw a card.Creatures lose all abilities.At the beginning of the end ste...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{R}
Electrolyze deals 2 damage divided as you choose among one or two targets.Draw a card.
"The...
Set:
Time Spiral Remastered
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If...
Set:
Commander Legends
Type:
Legendary Creature — Bird
Rarity:
Uncommon
Cost:
{1}{U}
FlyingSpells your opponents cast that target one or more commanders you control cost {3} more to ca...
Set:
Throne of Eldraine
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{U}
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard t...
Set:
Magic 2015
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{U}
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '