Set:
Double Masters 2022
Type:
Instant
Rarity:
Common
Cost:
{U}
Target player mills two cards.Draw a card.
"Sleep and dream, dream and snore, While we fae complete our chore." —Fae rhy...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Zimone'...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{R}
Choose two —• Prismari Command deals 2 damage to any target.• Target player draws two cards, then discards t...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{1}{U}
Players have no maximum hand size.{X}{X}, {T}: Each player draws X cards.{2}{U}, {T}: Each opponent mills cards equal t...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{2}{U}
{T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midn...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly,...
Set:
Ice Age
Type:
Enchantment
Rarity:
Common
Cost:
{U}
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay i...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Target creature can't be blocked this turn.Draw a card.
Though she was used to stepping into the unknown, somethi...
Set:
Bloomburrow
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{1}{U}
(Gain the next level as a sorcery to add its ability.)Whenever a creature you control enters, surveil 1.{1}{U}:...
Set:
Outlaws of Thunder Junction
Type:
Legendary Creature — Bear Druid
Rarity:
Uncommon
Cost:
{G}{U}
Spells you cast from your graveyard or from exile cost {2} less to cast.Plotting ca...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolari...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Target player draws two cards.Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback c...
Set:
Commander Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of thei...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '