Set:
Rivals of Ixalan
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{B}
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacr...
Set:
Planeshift
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Blue spells and red spells you cast cost {1} less to cast.{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters...
Set:
Urza's Legacy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Common
Cost:
{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
Every moving carriage is an accid...
Set:
Dominaria United
Type:
Legendary Creature — Phyrexian Kor Cleric
Rarity:
Uncommon
Cost:
{W}{B}
Deathtouch Whenever another creature enters the battlefield under your control, you...
Set:
Dominaria United
Type:
Legendary Creature — Nightmare
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, o...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Uncommon
Cost:
{2}{B}
Commander creatures you own have "Whenever an artifact or creatu...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Dr...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this s...
Set:
Kaldheim
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the...
Set:
Jumpstart
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{3}{B}{B}
DeathtouchAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creatur...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
{T}: Add {B} or {G}.{T}: Mill two cards.
"I study bone because that's where truth dwells. One ...
Set:
Theros
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}{B}
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black....
Set:
Stronghold
Type:
Enchantment
Rarity:
Common
Cost:
{B}
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
"There are terrors lurking in the...
Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{B}
Spree (Choose one or more additional costs.)+ {1} — Search your library for a card, put it into your gravey...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '