Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creat...
Set:
Zendikar Rising Commander
Type:
Creature — Beast
Rarity:
Rare
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 gre...
Set:
Commander 2019
Type:
Creature — Beast
Rarity:
Rare
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast cr...
Set:
Magic 2013
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{4}{G}
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"...
Set:
Gatecrash
Type:
Creature — Beast
Rarity:
Rare
Cost:
{5}{R}{G}
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target c...
Set:
The Brothers' War: Prerelease Promos
Type:
Artifact Creature — Beast
Rarity:
Rare
Cost:
{5}
You may play lands from your graveyard.Unearth {G}{G} ({G}{G}: Return this card from yo...
Set:
The Brothers' War
Type:
Artifact Creature — Beast
Rarity:
Rare
Cost:
{5}
You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to t...
Set:
Strixhaven: School of Mages
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{2}{U}
{T}: Untap another target permanent you control.{T}: Tap target permanent. Activate only if you co...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{1}{G}{U}
Mutate {3}{G/U}{G/U} (If you cast this spell for its mutate cost, put it over or under target non...
Set:
Commander Anthology
Type:
Creature — Beast
Rarity:
Mythic
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green B...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '