Set:
Battlebond
Type:
Creature — Hellion
Rarity:
Common
Cost:
{6}{R}
Assist (Another player can pay up to {6} of this spell's cost.)Trample, haste
The stadium is well-stocked with haza...
Set:
Battlebond
Type:
Artifact Creature — Juggernaut
Rarity:
Uncommon
Cost:
{4}
Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls.
Many a besieged city has su...
Set:
Battlebond
Type:
Creature — Centaur Cleric
Rarity:
Common
Cost:
{1}{G}{W}
When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds ...
Set:
Battlebond
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the botto...
Set:
Battlebond
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you." —Senifet, vi...
Set:
Battlebond
Type:
Creature — Azra Warrior
Rarity:
Common
Cost:
{2}{R}
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player wh...
Set:
Battlebond
Type:
Legendary Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{W}{U}
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card...
Set:
Battlebond
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{2}{R}
Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor in...
Set:
Battlebond
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Two target creatures your team controls each deal damage equal to their power to target creature.
Success at Valor's Reach req...
Set:
Battlebond
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{B}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Silumgar trains those who...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '