Set:
Seventh Edition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
If you stop to lis...
Set:
Revised Edition
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness ...
Set:
Core Set 2019
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{U}
Enchant creatureEnchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.
Set:
Fate Reforged
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{W}
Enchant creatureWhen Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attac...
Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is s...
Set:
Apocalypse
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature has protection from green and from blue.
The duty: to defend. The reason: to surviv...
Set:
Ice Age
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Dance of the Dead enters the battlefield, if it's on the battlefield, it lo...
Set:
Theros
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{U}
Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of ...
Set:
Onslaught
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the ba...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '