Set:
Duel Decks: Mind vs. Might
Type:
Instant — Arcane
Rarity:
Common
Cost:
{1}{U}
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them...
Set:
Betrayers of Kamigawa
Type:
Instant — Arcane
Rarity:
Common
Cost:
{1}{R}
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
"We searched th...
Set:
Betrayers of Kamigawa
Type:
Instant — Arcane
Rarity:
Common
Cost:
{1}{G}
You gain 3 life.Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your...
Set:
Champions of Kamigawa
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{U}{U}
Return target permanent to its owner's hand.
"Once we prayed to the kaijin for safe voyage. Now we only pr...
Set:
Champions of Kamigawa
Type:
Instant — Arcane
Rarity:
Common
Cost:
{G}
Target creature gets +2/+2 until end of turn.Splice onto Arcane {G} (As you cast an Arcane spell, you may rev...
Set:
Champions of Kamigawa
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{R}
Up to three target creatures can't block this turn.
"We are trapped. The mountains and blinding kami storm...
Set:
Champions of Kamigawa
Type:
Instant — Arcane
Rarity:
Common
Cost:
{1}{R}
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
It is said that the mere ...
Set:
Duel Decks: Mind vs. Might
Type:
Instant — Arcane
Rarity:
Common
Cost:
{1}{U}{U}
Draw two cards, then discard a card.If you've cast a spell named Peer Through Depths and a spell n...
Set:
Betrayers of Kamigawa
Type:
Instant — Arcane
Rarity:
Common
Cost:
{4}{B}
As an additional cost to cast this spell, sacrifice a creature.Target creature gets -X/-X until end of tur...
Set:
Betrayers of Kamigawa
Type:
Instant — Arcane
Rarity:
Uncommon
Cost:
{1}{W}
Destroy target attacking creature with power 3 or less.
It was as though the sky opened its eyes and fou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '