Set:
Aether Revolt
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{4}{W}
Enchant creature or VehicleAs long as enchanted permanent is a Vehicle, it's a creature in addition to its oth...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that g...
Set:
Lord of the Tachyon Galaxy
Card type:
Continuous Trap
Rarity:
Common
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). Dur...
Set:
2014 Mega-Tins Mega Pack
Card type:
Countinuous Trap
Rarity:
Common
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). Duri...
Rarity: Ultra Rare
Control: 3
Difficulty: 5
Keywords: Breaker: 1 - Titan
Attack: 7
Block: 0
Card Number: 17/189
Card Text: While this card is in your card pool, your other attacks ge...
Rarity: Alternate Art Ultra Rare
Control: 3
Difficulty: 5
Keywords: Breaker: 1 - Titan
Attack: 7
Block: 0
Card Number: 206/189
Card Text: While this card is in your card pool, your o...
Set:
Kaladesh
Type:
Creature — Dwarf Soldier
Rarity:
Uncommon
Cost:
{1}{W}{W}
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems ...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{G}
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Drakes can swerve to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '