Rarity: C
Card Number: STK01 2/22
Card Text: Enhance: This attack gets +1 damage. If your rival has 3 or more face down foundations, it gets +3 damage instead.Response [Once per turn]: After y...
Rarity: C
Keywords: Champion, Ensign
Card Number: STK01 1/22
Card Text: Enhance: Your rival mills 1. If they milled a foundation this way, this attack gets +2 damage. Otherwise, it gets +2 s...
Rarity: U
Difficulty: 3
Keywords: Tech, Weapon
Block: 2
Card Number: STK01 4/22
Card Text: Enhance [COMMIT]: Your attack gets +2 damage. If it deals damage, your rival adds the top card ...
Set:
Shadow of Infinity
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
800
Increase the ATK of this card by 300 points for each T.A.D.P.O.L.E. in your Graveyard.
Product Details
RESPONSE: After you commit 3 or more cards to pass the check to play this card, your rival commits 2 foundations.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rar...
Check:
5
Rarity:
Starter Deck Exclusive
Block Mod:
2
Card Type:
Foundation
Block Zone:
low
Difficulty:
2
Enhance Commit: Look at the top X cards of your deck and put them back in a...
Set:
Kaldheim
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Scry 2, then draw two cards.Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cas...
Rarity: R
Difficulty: 2
Block: 2
Card Number: 89/211
Card Text: Response Remove, spend 1 momentum: After your Combat Phase begins, draw 1 card. If your character is a Brute, add 1 card wit...
Product Details
Response: After you block with this card, your rival's next attack gets -1 speed.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent t...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Enhance: If you have lost health this turn, your attack gets +1 damage. Enhance Flip: If this...
Check:
5
Rarity:
Common
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Enhance: If you have lost health this turn, your attack gets +1 damage. Enhance Flip: If this...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '