Set:
Astral Pack 2
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in a...
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Attack Titan Attacks!Deadlock Blitz: Ruin 1.(Shift—As this card clears during your End Phase, you may build it transformed [opposite side up]).(Ruin 1—Your rival sacrifices 1 face ...
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If your rival has 10 or more foundations, this card gets -2 difficulty.Blitz : Ruin 2. Flip 1 rival foundation with difficulty 2 or less.(Ruin 2—Your rival sacrifices 2 face down fo...
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If your rival has 10 or more foundations, this card gets -2 difficulty.Blitz : Ruin 2. Flip 1 rival foundation with difficulty 2 or less.(Ruin 2—Your rival sacrifices 2 face down fo...
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Enhance Sacrifice 1 foundation: This attack gets -1 damage. If you have cycled this game, you may give it +1 speed and +1 damage instead.
Rarity:Common
Number:110/186
Ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '