Set:
Structure Deck: Rise of the True Dragons
Card type:
Normal Spell
Rarity:
Common
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from ...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gains trample until end of turn.Draw a card.
"What a move! Lorehold gets caught flat-footed, and...
Set:
Dominaria
Type:
Instant
Rarity:
Common
Cost:
{W}
Creatures you control get +1/+1 until end of turn.
"Honor rides before us. All we have to do is catch up." —Danitha Capashen
Rarity: U
Difficulty: 4
Keywords: Tech
Attack: 5
Block: 2
Card Number: STK04 7/22
Card Text: Blitz: Your rival must commit 1 foundation as an additional cost to playEnhance abilities d...
Check:
5
Rarity:
Promo
Block Mod:
3
Card Type:
Foundation
Block Zone:
high
Difficulty:
2
Response Remove: After your Charge or Stun attack deals damage, add 1 card from your discar...
Check:
5
Rarity:
Uncommon
Block Mod:
3
Card Type:
Foundation
Block Zone:
H
Difficulty:
2
Response Remove: After your Charge or Stun attack deals damage, add 1 card from your discar...
Set:
Ignition Assault
Card type:
Normal Spell
Rarity:
Common
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Sum...
Set:
Born of the Gods
Type:
Creature — Badger
Rarity:
Common
Cost:
{G}
Trample
"If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts."...
Set:
Battlebond
Type:
Creature — Beast
Rarity:
Common
Cost:
{7}{G}
Assist (Another player can pay up to {7} of this spell's cost.)Trample
Arena beasts are bred for flashiness and foul ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '