Set:
Battle Pack 3: Monster League
Card type:
Equip Spell
Rarity:
Common
Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equa...
Set:
Battle Pack 3: Monster League
Card type:
Equip Spell
Rarity:
Shatterfoil Rare
Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Ga...
Set:
Dark Revelation Volume 1
Card type:
Equip Spell
Rarity:
Common
You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 poi...
Set:
Apocalypse
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{U}
{R}, {T}: Target creature gets +2/+0 until end of turn.{G}, {T}: Add one mana of any color.
"The sea holds all ...
Set:
Apocalypse
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you contr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '