Set:
Time Spiral
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{W}{W}
FlashSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that...
Set:
Mirage
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}{W}
Lands you control are Plains.Nonland permanents you control are white. The same is true for spells you control and nonland ca...
Set:
Core Set 2021
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
"I look to the heave...
Set:
Magic 2014
Type:
Instant
Rarity:
Common
Cost:
{W}{W}
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression." —Gide...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{W}{W}
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression." —G...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '