Set:
Chaos Impact
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from ...
Set:
Duel Devastator
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ Effect Monsters This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for ea...
Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2000
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it ...
Set:
Fists of the Gadgets
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
500
Defense:
1000
If this card is sent to the GY as Link Material: You can have that Link Monster lose ...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
600
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During ...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1200
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Common
Attack:
800
Defense:
400
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; ...
Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2800
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: Yo...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1400
Defense:
1000
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster ...
Set:
Structure Deck: Rokket Revolt
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card ...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3500
Defense:
3500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '