Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1200
2 Effect Monsters You can target 1 monster you control this card points to; e...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
2100
If this card is sent to the GY: You can Special Summon this card. If ...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
500
Defense:
2300
If a Cyberse monster you control would be used as Link Material for...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1600
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opp...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1600
Defense:
800
If a Cyberse monster you control would be used as Link Material for...
Set:
Ignition Assault
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1300
2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from you...
Set:
Eternity Code
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2600
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your G...
Set:
Ignition Assault
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
2000
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster...
Set:
Ignition Assault
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
0
During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can disca...
Set:
Eternity Code
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
3000
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1700
Defense:
1200
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '