Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
900
Defense:
300
"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
2100
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
3000
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains ...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
3500
3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by ...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
3000
2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while thi...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2200
2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to t...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2500
2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
2300
Defense:
500
When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card fro...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
500
When a Cyberse monster is Normal Summoned to your field: You can Special Summon this ca...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2300
2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battl...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1600
2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '