Set:
Fate Reforged
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{4}{R}
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he m...
Set:
Aether Revolt
Type:
Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{R}
When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals ...
Set:
Shadowmoor
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B/R}
Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with with...
Set:
Commander 2016
Type:
Instant
Rarity:
Rare
Cost:
{6}{R}
Undaunted (This spell costs {1} less to cast for each opponent.)Exile two target creatures. For each of those creatures, its...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '