Set:
Core Set 2019
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split t...
Set:
Guildpact
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{R}
Enchant creatureCreatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the mos...
Set:
Modern Masters
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{1}{R}
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of you...
Set:
Champions of Kamigawa
Type:
Instant — Arcane
Rarity:
Uncommon
Cost:
{2}{R}
Switch target creature's power and toughness until end of turn.Splice onto Arcane {1}{R} (As you cast an...
Set:
Conspiracy: Take the Crown
Type:
Creature — Goblin Rogue
Rarity:
Common
Cost:
{1}{R}
{T}: Target creature with power 2 or less can't be blocked this turn.
"The best way over the m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '