Set:
Invasion
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Destroy all enchantments.
The plagues robbed Dominaria of all but its dreams. Eladamri hoped dreams were enough.
Set:
Invasion
Type:
Creature — Serpent
Rarity:
Common
Cost:
{3}{U}
Kicker {2} (You may pay an additional {2} as you cast this spell.)Vodalian Serpent can't attack unless defending play...
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target player can't play lands this turn.Draw a card.
"I can't imagine how anyone lives in Shiv, let alone why they choose to st...
Set:
Invasion
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{W}
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
Set:
Invasion
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{B}
Enchant creatureDomain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Fouler than ...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{T}: Target land becomes a Swamp until end of turn.
Its slime liquefies the ground as efficiently as its fangs shred pre...
Set:
Invasion
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}{U}
Whenever a creature or land becomes tapped, put an hourglass counter on it.Each permanent with an hourglass counter on it d...
Set:
Invasion
Type:
Sorcery
Rarity:
Common
Cost:
{X}{2}{B}
Spend only black and/or red mana on X.Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but no...
Set:
Invasion
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{B}
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the othe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '