Set:
Invasion
Type:
Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{1}{B}
{2}: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
Set:
Invasion
Type:
Creature — Bird
Rarity:
Uncommon
Cost:
{3}{U}
Flying{1}: Rainbow Crow becomes the color of your choice until end of turn.
Children claim no two feathers are exactly...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{1}{R}
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)First strikeIf Pouncing Kavu was kicked, it ente...
Set:
Invasion
Type:
Creature — Djinn
Rarity:
Uncommon
Cost:
{5}{G}
TrampleSulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most comm...
Set:
Invasion
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant...
Set:
Invasion
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Return target creature card from your graveyard to your hand.Draw a card.
As Barrin exhumed his daughter's body, he finally real...
Set:
Invasion
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{R}
{B}, {T}: Target player loses 1 life.{G}, {T}: Target creature gets +1/+1 until end of turn.
Set:
Invasion
Type:
Creature — Elephant
Rarity:
Common
Cost:
{3}{W}
{G}: Target creature blocks Rampant Elephant this turn if able.
No matter how righteous the cause, it helps to bring...
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Zap deals 1 damage to any target.Draw a card.
"All this time I thought Squee was useless," chuckled Sisay. "Who knew he'd be suc...
Set:
Invasion
Type:
Creature — Zombie Wizard
Rarity:
Common
Cost:
{B}
{U}, {T}: Put target creature you control on top of its owner's library.{R}, {T}: Target creature gains first stri...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '