Set:
Judgment
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{G}
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or ab...
Set:
Hour of Devastation
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{W}
When Sunscourge Champion enters the battlefield, you gain life equal to its power.Eternalize—{2}{W}...
Set:
Homelands
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{B}
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
"Rarely have power and madness been so delig...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{G}
{R}, {T}: Target creature gains first strike until end of turn.{W}, {T}: Tap target c...
Set:
Conspiracy
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{U}
{T}: Target land you control becomes the basic land type of your choice until end of turn.
"It's simple, really. ...
Set:
Guildpact
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U/R}{U/R}
({U/R} can be paid with either {U} or {R}.){2}{U}: Copy target instant spell you control with mana value ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '