Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{R}
{3}{U}, {T}: Draw a card.{X}{R}, {T}: Copy target instant or sorcery spell you control with mana valu...
Set:
Commander 2017
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{1}{U}{B}{R}
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature ...
Set:
Conspiracy
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
DefenderYour maximum hand size is increased by one.
The scrollkeepers never stepped an inch away from the door...
Set:
Mirage
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}{U}
Flying{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Lorewea...
Set:
Oath of the Gatewatch
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{R}
Flying, hasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end o...
Set:
Masters 25
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{R}
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not...
Set:
Commander 2017
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
FlashWhen Portal Mage enters the battlefield during the declare attackers step, you may reselect which playe...
Set:
Magic Origins
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}{U}
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain contro...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be...
Set:
Journey into Nyx
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.Heroic — Whene...
Set:
Magic Origins
Type:
Creature — Human Wizard
Rarity:
Mythic
Cost:
{3}{U}{U}
{1}, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spel...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '