Set:
Gatecrash
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{3}{W}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain t...
Set:
Judgment
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{3}{W}{W}
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcis...
Set:
Rise of the Eldrazi
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-41/4If a sour...
Set:
Core Set 2019
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"May the light shine throu...
Set:
Invasion
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
Protection from red{W}: Target creature gains protection from red until end of turn.
The faithful will walk thro...
Set:
Planeshift
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the numbe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '