Set:
Shadowmoor
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{G}
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take ...
Set:
Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you cont...
Set:
Scourge
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}
Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Set:
Rivals of Ixalan
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{U}
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They ca...
Set:
Shadowmoor
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G/W}
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects...
Set:
Exodus
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Set:
Aether Revolt
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target...
Set:
Duel Decks: Zendikar vs. Eldrazi
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
Landfall — Whenever a land enters the battlefield under your control, choose one —• Put a +1/+1 co...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
Creatures you control with flying get +1/+1.
Long thought to be extinct, flocks of gryffs reappeared with Avacyn's ...
Set:
Chronicles
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Set:
Weatherlight
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"I have seen your strength imbued in ange...
Set:
Ixalan
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't b...
Set:
Mirrodin
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all dispute...
Set:
Theros
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{2}{W}
Enchant creatureWhen enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift ...
Set:
Commander 2015
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}{W}
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '