Set:
Stronghold
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}{B}
At the beginning of each player's upkeep, that player discards a card at random.
"I'm sure it came with the place. I ...
Set:
Tempest
Type:
Enchantment
Rarity:
Rare
Cost:
{G}
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Hanna was a...
Set:
Legends
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant landEnchanted land has "{T}: Counter target spell if it would destroy a land you control."
Set:
Commander 2013
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}{G}
Creatures you control have haste.Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Yavim...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{R}
As long as it's your turn, creatures you control get +1/+0 and have trample.
"They said obey and you'll be happy....
Set:
Rivals of Ixalan
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{U}
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player,...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
At the beginning of your upkeep, you may mill two cards.Whenever one or more land cards are put into your gr...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the gr...
Set:
Ixalan
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{B}
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Ad...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Ava...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{B}
Enchant creatureEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of t...
Set:
Mirage
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.{1}{W}: Create a 1/1 white Pegasus creatur...
Set:
Dragon's Maze
Type:
Enchantment
Rarity:
Mythic
Cost:
{R}{W}
Red creatures you control get +1/+0.White creatures you control get +0/+1.{R}{W}, Exile Legion's Initiative: Exile all ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '