Set:
Stronghold
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.Remove three study counters from Pursu...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{G}
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as...
Set:
Gatecrash
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X ...
Set:
Journey into Nyx
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}{U}
FlashAt the beginning of each player's draw step, that player draws an additional card.
"Knowledge is cruel. It wil...
Set:
Magic 2014
Type:
Enchantment
Rarity:
Mythic
Cost:
{5}{G}
Whenever you cast a creature spell, create a 3/3 green Beast creature token.Whenever you cast a noncreature spell, put thr...
Set:
Theros
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 co...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Rare
Cost:
{6}{G}{G}
Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green W...
Set:
Worldwake
Type:
Enchantment
Rarity:
Uncommon
Cost:
{R}
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.As lon...
Set:
Magic 2015
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
You can't play lands.Sacrifice a land: Draw two cards. Activate only once each turn.
Designed by Markus Persson
Set:
Planeshift
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's han...
Set:
Urza's Destiny
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Not all Keld'...
Set:
Avacyn Restored
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant nonblack creatureEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other t...
Set:
Weatherlight
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as thoug...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}
If an opponent would gain life, that player loses that much life instead.
"Drink this, brother. It will bring you rest." ...
Set:
Dominaria
Type:
Enchantment — Saga
Rarity:
Uncommon
Cost:
{4}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each opponent sacrific...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '