Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Mythic
Cost:
{5}{B}{R}
Captive Audience enters the battlefield under the control of an opponent of your choice.At the beginning of you...
Set:
Ultimate Masters
Type:
Enchantment
Rarity:
Common
Cost:
{2}{R}
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or plane...
Set:
Apocalypse
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}{U}
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (M...
Set:
Eldritch Moon
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
Zombies you control have menace. (They can't be blocked except by two or more creatures.){3}{B}, Exile a creature card f...
Set:
Seventh Edition
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil t...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control...
Set:
Unlimited Edition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west A loom...
Set:
Tempest
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.{R}: Return Crown of Flames to its owner's hand.
It ...
Set:
Fate Reforged
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
As Monastery Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your draw step, draw an ...
Set:
Aether Revolt
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity ...
Set:
Magic 2014
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '