Set:
Jumpstart
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.Whenever you cast ...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Mythic
Cost:
{5}{G}
Whenever you cast a creature spell, create a 3/3 green Beast creature token.Whenever you cast a noncreature spell, put thre...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best ...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}
Each creature you control assigns combat damage equal to its toughness rather than its power.{G}: Target creature with defend...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{B}
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded...
Set:
Core Set 2021
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.Creatur...
Set:
Core Set 2021
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}{R}
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the c...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
FlashEnchant creatureEnchanted creature gets +1/+1.As long as enchanted creature has vigilance, it assi...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}{R}{W}
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings s...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphe...
Set:
Theros Beyond Death
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}
When Treacherous Blessing enters the battlefield, draw three cards.Whenever you cast a spell, you lose 1 life.When ...
Set:
Theros Beyond Death
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{2}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Mill three c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '