Set:
Kamigawa: Neon Dynasty
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{G}
(As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 col...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{W}
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "W...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{W}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{R}{G}{W}
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker car...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{W}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{U}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Kamigawa: Neon Dynasty
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{B}
(As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 bl...
Set:
Innistrad: Crimson Vow
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}{R}
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirtee...
Set:
Innistrad: Crimson Vow
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}{R}
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirtee...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{W}{U}
FlyingWhenever Dorothea, Vengeful Victim attacks or blocks, sacrifice it at the end of combat.Di...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '